“…Educational settings are currently using VR in various ways: 1) feedback on student performance, 2) training systems, 3) experiential learning spaces, 4) virtual field trips and 5) rehabilitation spaces (McLellan, 2004). A number of VR environments have been employed within educational settings such as the Virtual European Schools project (Bouras, Fotakis, Kapoulas, Koubek, Mayher & Rehatscheck, 1999), Intelligent Distributed Virtual Training Environment (Bouras, Triantafillou & Tsiatsos, 2001), Educational Virtual Environments Project (Bouras, Giannaka & Tsiatsos, 2003), Quest Atlantis (Barab, Thomas, Dodge, Carteaux & Tuzun, 2005), Active Worlds Educational Universe (Corbit, 2002), Second Life (Andreas, Tsiatsos, Terzidou & Pomportsis, 2010), and C-VISIONS (San Chee & Meng Hooi, 2002).…”