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Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5): [461][462][463][464][465][466][467][468][469][470][471][472][473][474] 1999). This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented. Disciplines Computer-Aided Engineering and Design | Graphics and Human Computer InterfacesComments This is a manuscript of an article from Virtual Reality 15 (2011) AbstractAssembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others.Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process.Virtual reality (VR) technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (CAAP) [1]. This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches Finally, critical requirements and directions for future research are presented.
Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5): [461][462][463][464][465][466][467][468][469][470][471][472][473][474] 1999). This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented. Disciplines Computer-Aided Engineering and Design | Graphics and Human Computer InterfacesComments This is a manuscript of an article from Virtual Reality 15 (2011) AbstractAssembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others.Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process.Virtual reality (VR) technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (CAAP) [1]. This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches Finally, critical requirements and directions for future research are presented.
One of the biggest challenges in engineering design and manufacturing environments is the effective capture of and decoding of tacit knowledge. Fundamental to Life Cycle Engineering is the capture of engineering information and knowledge created at all stages of the product development process, from conceptual design through to product support and disposal. Consider thisthe amount of vital information and knowledge lost when key design personnel retire-hence the need to capture meta-cognitive task-related strategies, particularly to support knowledge reuse and training. Many methods have been tried and tested with the successful few found to be very time consuming and expensive to implement and carry out; consequently, there is a need to investigate alternative paradigms for knowledge and information capture. This paper reports on a current industrial case study on knowledge capture methods employed by industrial partners in the design and manufacture of a variety of electro-mechanical products. The results suggest the need for new kinds and forms of knowledge capture methods and representation, particularly those associated with individual design engineering tasks. Following the findings, the paper presents a knowledge capture methodology for automatic real-time logging, capture and post-processing of design data from a virtual reality design system. Task-based design experiments were carried out with industrial partners to demonstrate the effective, unobtrusive and automatic capture and representation of various forms of design knowledge and information. Qualitative and quantitative evaluation of knowledge representations were also performed to determine which method was most effective at conveying design knowledge and information for other engineers.
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