Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290607.3312836
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Virtual Observation of Virtual Reality Simulations

Abstract: Unlike conventional desktop simulations which have constrained interaction, immersive Virtual Reality (VR) allows users to freely move and interact with objects. In this paper we discuss a work-inprogress system that 'virtually' records participants movement and actions within a simulation. This system recovers and rebuilds recorded data on request, accurately replaying individual participants motions and actions in the simulation. Observers can review this reconstruction using an unrestricted virtual camera a… Show more

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Cited by 2 publications
(9 citation statements)
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“…The prototype of the VO system in Howie and Gilardi (2019) was originally intended for observation of pre-defined training simulations, which only required the knowledge of the VR user to operate (Howie and Gilardi 2019). In this paper, we present an extended version of VO that includes a 'Full Simulation Capture' method of recording external actions of other non-player controlled objects.…”
Section: Full Simulation Capturementioning
confidence: 99%
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“…The prototype of the VO system in Howie and Gilardi (2019) was originally intended for observation of pre-defined training simulations, which only required the knowledge of the VR user to operate (Howie and Gilardi 2019). In this paper, we present an extended version of VO that includes a 'Full Simulation Capture' method of recording external actions of other non-player controlled objects.…”
Section: Full Simulation Capturementioning
confidence: 99%
“…This paper builds upon Howie and Gilardi's 'Virtual Observation' system described in Howie and Gilardi (2019). Howie and Gilardi (2019) system records and reconstructs virtual actions of users in a simulation, allowing researchers and developers to virtually observe users in a VR simulation.…”
Section: Introductionmentioning
confidence: 99%
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