2022
DOI: 10.1155/2022/3316886
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Virtual Reality and Internet of Things-Based Music Online Learning via the Graph Neural Network

Abstract: Virtual reality and the Internet of Things have shown their capability in a variety of tasks. However, their availability in online learning remains an unresolved issue. To bridge this gap, we propose a virtual reality and Internet of Things-based pipeline for online music learning. The one graph network is used to generate an automated evaluation of learning performance which traditionally was given by the teachers. To be specific, a graph neural network-based algorithm is employed to identify the real-time s… Show more

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Cited by 4 publications
(1 citation statement)
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“…For instance, Han, [9] proposed a constructivism-based vocal music education system using the Moodle platform and VR technology to enhance the intuitiveness and interactivity of lessons. Similarly, Lian et al, [10] presented a VR and IoT-based pipeline for online music learning using a graph neural network (GNN) algorithm, which displayed competitive performance compared to state-of-the-art methods. Furthermore, Sai, [11] conducted a study comparing VR-supported learning using the VR4EDU application to traditional online music lessons, demonstrating statistically significant improvements in the former .…”
Section: Introductionmentioning
confidence: 99%
“…For instance, Han, [9] proposed a constructivism-based vocal music education system using the Moodle platform and VR technology to enhance the intuitiveness and interactivity of lessons. Similarly, Lian et al, [10] presented a VR and IoT-based pipeline for online music learning using a graph neural network (GNN) algorithm, which displayed competitive performance compared to state-of-the-art methods. Furthermore, Sai, [11] conducted a study comparing VR-supported learning using the VR4EDU application to traditional online music lessons, demonstrating statistically significant improvements in the former .…”
Section: Introductionmentioning
confidence: 99%