Using Experience to Develop Leadership Talent 2014
DOI: 10.1002/9781118829417.ch13
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Virtual Reality and Leadership Development

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Cited by 4 publications
(2 citation statements)
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“…Hill [120] stated that virtual reality could be beneficial in gaining leadership experience. Accordingly, a manager can seek to gain experience by practicing within a simulated environment, interacting with a virtual human (an animated character) in a real-world type scenario before facing an interpersonal problem in the office.…”
Section: Discussionmentioning
confidence: 99%
“…Hill [120] stated that virtual reality could be beneficial in gaining leadership experience. Accordingly, a manager can seek to gain experience by practicing within a simulated environment, interacting with a virtual human (an animated character) in a real-world type scenario before facing an interpersonal problem in the office.…”
Section: Discussionmentioning
confidence: 99%
“…The second chapter in the Using Experience book by Hill (2014) that invoked the 70% rule cited Feldon and Clark (2006) as the supporting study; however, the Feldon and Clark study was about the effects of cognitive task analysis on formal instructional practices and said nothing about informal learning, much less providing any data about a 70% rule. The third Using Experience chapter by Lafferty and Chapman (2014) used a reference to Lominger (not otherwise identified) to support their use of the 70% rule.…”
Section: The 70% Rule: Histories Of a Factmentioning
confidence: 99%