2008
DOI: 10.1016/j.ridd.2007.05.004
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Virtual reality as a leisure activity for young adults with physical and intellectual disabilities

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Cited by 103 publications
(80 citation statements)
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References 36 publications
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“…However, improvements in performance were specific to the practice environment; there was no transfer of learning. Yalon-Chamovitz et al 16 evaluated the largest number of participants, 33 people with CP including 23 males and 10 females with a diagnosis of CP and moderate or mild mental disabilities. This study had subjects in the experimental group and in the control group, but the experimental group and the control group were composed of the same population, decreasing the comparison effect.…”
Section: De Mello Monteiro Cb Et Al 2014mentioning
confidence: 99%
“…However, improvements in performance were specific to the practice environment; there was no transfer of learning. Yalon-Chamovitz et al 16 evaluated the largest number of participants, 33 people with CP including 23 males and 10 females with a diagnosis of CP and moderate or mild mental disabilities. This study had subjects in the experimental group and in the control group, but the experimental group and the control group were composed of the same population, decreasing the comparison effect.…”
Section: De Mello Monteiro Cb Et Al 2014mentioning
confidence: 99%
“…While winners of a game receive a sense of achievement, losers can also enjoy the game play provided that they are given positive feedback [39]. Moreover, prior research has shown that for people with disabilities, games have other psychological benefits such as improving confidence, self-esteem and enjoyment [40]. With regards to the outcome phase, we developed hypothesis 3, to address the role of intrinsic motivations in fitness games which is examined through the four sub-hypotheses H3a -H3d (Table 1).…”
Section: Hypothesesmentioning
confidence: 99%
“…25 Virtual reality gaming has been shown to be an engaging leisure activity for adults with physical disabilities, resulting in improved autonomy and self-esteem. 26,27 However, an individual with quadriplegic CP may lack the manual dexterity to use a computer keyboard, mouse, or game controller-including the Nintendo Wiimote-limiting the accessibility of popular commercial AVG systems. 28 The Microsoft (Redmond, WA) KinectÔ for Windows is a unique motion controller that combines a three-dimensional sensor with a camera, allowing for videogame play without a controller.…”
Section: Introductionmentioning
confidence: 99%