2020 6th International Conference of the Immersive Learning Research Network (iLRN) 2020
DOI: 10.23919/ilrn47897.2020.9155108
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Virtual Reality for Immersive Learning in Art History

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Cited by 23 publications
(11 citation statements)
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“…Virtual Reality(VR) usually uses Head-Mounted Display(HMD) to display the 3D environment and the viewer will wear a VR headset to have an immersive experience. Many museums adopt VR in their museum for immersive learning, which has benefits of immersing the learner into learning content in a 3D virtual environment [11]. Learning with VR increases enjoyment and concentration compared with nonimmersive video display [12].…”
Section: Comparing Modalities For Museum Exhibitsmentioning
confidence: 99%
“…Virtual Reality(VR) usually uses Head-Mounted Display(HMD) to display the 3D environment and the viewer will wear a VR headset to have an immersive experience. Many museums adopt VR in their museum for immersive learning, which has benefits of immersing the learner into learning content in a 3D virtual environment [11]. Learning with VR increases enjoyment and concentration compared with nonimmersive video display [12].…”
Section: Comparing Modalities For Museum Exhibitsmentioning
confidence: 99%
“…One of the solutions suggested by Hinton et al is to leverage techniques from the information visualization domain to make online museums interactive, and exploratory access to cultural heritage data [37]. Researchers have leveraged techniques such as storytelling/narration [4] [30], augmented reality [34] [15], and virtual reality [5] [17] to make online museums interactive and more appealing to the users. Multiple visualization techniques such as usage of plots [2], clusters and sets [8], geographical maps [13] and networks [38] have also been utilized in the development of online museums.…”
Section: Related Workmentioning
confidence: 99%
“…In order to make online museums more interactive, researchers have used information visualization techniques to display the numerous cultural heritage artifacts in a more interactive and comprehensible way to the users [5] [38]. To visualize the extensive collections of cultural heritage artifacts, online museums have developed new types of web-based interfaces [19] [25].…”
Section: Introductionmentioning
confidence: 99%
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“…In these XR applications that promote low learner agency, learners act as passive recipients of knowledge, and participate in the learning activity in a way of reading, viewing, or observing, instead of actively manipulating, learning by doing or playing a part of the XR environment. Examples include in medical education learners view the VR brain images to learn brain anatomy [76], going through paintings in a museum that displays them in an immersive virtual reality environment to learn art history [77,78].…”
Section: Low Learner Agencymentioning
confidence: 99%