“…Some research has begun to explore the use and effectiveness of such online audiovisual interventions (Day & Schneider, 2002;Glueckauf et al, 2002;Manchanda & Mclaren, 1998;Rees & Stone, 2005;Simpson, 2003). In this category of sensory-rich communication, we may also include the more imaginary multimedia environments in which the therapeutic process takes place in an artificially constructed scene or "virtual reality" -in some cases including visual icons called avatars that clients use to represent themselves within that environment (Gaggioli, Mantovani, Castelnuovo, Wiederhold, & Riva, 2003;Glantz, Rizzo, & Graap, 2003;Riva, 2000Riva, , 2003Schuemie, Van der Straaten, Krijn, & Van der Mast, 2001;Wiederhold & Wiederhold, 1998). These multimedia environments may simulate real situations, as in virtual reality (VR) treatments for phobias, or they may be purely imaginative and even fantasy-based scenes.…”