2022
DOI: 10.1016/j.daach.2022.e00238
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Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano

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Cited by 29 publications
(12 citation statements)
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“…From the perspective of display and diffusion, the digitization of ICH is mainly based on digital repositories through the Internet, integrated media, artificial intelligence, and other media to empower applications in industries such as cultural and museum industries, tourism, and enterprise management. The specific forms of digitization of ICH mainly focus on digital image-based content display, such as digital restoration of scenes in folklore museums, VR panoramic immersive experiences [21][22][23], AR interactive scene construction [24][25][26][27][28], virtual platform building [29,30], animation game application development [31][32][33][34][35][36][37], and network media content display [38][39][40], such as the live broadcast of inheritors' work sites through short video platforms.…”
Section: Related Work 21 Study On Digitization Of Ichmentioning
confidence: 99%
“…From the perspective of display and diffusion, the digitization of ICH is mainly based on digital repositories through the Internet, integrated media, artificial intelligence, and other media to empower applications in industries such as cultural and museum industries, tourism, and enterprise management. The specific forms of digitization of ICH mainly focus on digital image-based content display, such as digital restoration of scenes in folklore museums, VR panoramic immersive experiences [21][22][23], AR interactive scene construction [24][25][26][27][28], virtual platform building [29,30], animation game application development [31][32][33][34][35][36][37], and network media content display [38][39][40], such as the live broadcast of inheritors' work sites through short video platforms.…”
Section: Related Work 21 Study On Digitization Of Ichmentioning
confidence: 99%
“…Virtual museology aligns with the new transformative dimension of digital museology, which requires a full-immersive user experience in a three-dimensional virtual environment without interaction with the physical environment [10,11]. Virtual museums (VMs) have emerged as a prominent pandemic response to remote access and new digital forms of engagement with cultural content, leading to beneficial interactions with space, objects, and learning motivation [12].…”
Section: Virtual Museology: Requirements Limitations Perspectivesmentioning
confidence: 99%
“…The environmental experience perspective focuses on the usability and scene factors of ICH app products and services, including the sensory environment, the media interaction environment, and evaluation indicators. De Paolis et al [ 25 ] developed an immersive virtual reality app by collecting tangible and intangible cultural heritage from a castle in Salento, Italy. They tested it with different user samples, and obtained feedback from users on the immersive experience of the app.…”
Section: Literature Review and Theoretical Basismentioning
confidence: 99%