2005
DOI: 10.1089/cpb.2005.8.241
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Virtual Reality in Brain Damage Rehabilitation: Review

Abstract: Given the high incidence of brain injury in the population, brain damage rehabilitation is still a relatively undeveloped field. Virtual reality (VR) has the potential to assist current rehabilitation techniques in addressing the impairments, disabilities, and handicaps associated with brain damage. The main focus of much of the exploratory research performed to date has been to investigate the use of VR in the assessment of cognitive abilities, but there is now a trend for more studies to encompass rehabilita… Show more

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Cited by 406 publications
(230 citation statements)
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“…VR is already widely used in studies of spatial cognition (Pine et al ., 2002) and motor control (Patton, Dawe, Scharver, Mussa‐Ivaldi, & Kenyon, 2006) and these have been reviewed elsewhere (Bohil, Alicea, & Biocca, 2011). We also focus primarily on creating VR for the purpose of psychology experiments (rather than therapy or education; Rose, Brooks, & Rizzo, 2005). Note that we use the term VR to mean ‘a computer‐generated world’ and not just ‘things viewed in a head‐mounted display’, as the term is sometimes used.…”
Section: Introductionmentioning
confidence: 99%
“…VR is already widely used in studies of spatial cognition (Pine et al ., 2002) and motor control (Patton, Dawe, Scharver, Mussa‐Ivaldi, & Kenyon, 2006) and these have been reviewed elsewhere (Bohil, Alicea, & Biocca, 2011). We also focus primarily on creating VR for the purpose of psychology experiments (rather than therapy or education; Rose, Brooks, & Rizzo, 2005). Note that we use the term VR to mean ‘a computer‐generated world’ and not just ‘things viewed in a head‐mounted display’, as the term is sometimes used.…”
Section: Introductionmentioning
confidence: 99%
“…The introduction of virtual reality (VR) to the field of neurorehabilitation has given rise to new tools for the assessment and rehabilitation of cognitive impairments that were designed to overcome the limitations of traditional tests and interventions (Rose, Brooks, & Rizzo, 2005). VR systems can recreate safe, ecological, and individualized 3D environments where patients are required to perform specific actions to achieve a goal.…”
Section: Introductionmentioning
confidence: 99%
“…VR provides interactive functional simulations with multimodal feedback, task graduation and review of performance thanks to various recorded data. Over the past decade, the rapid development of VR-based technologies has been both an asset and a challenge for assessment and rehabilitation [9][10][11]. VR allows the clinicians to immerse the patient in a spatial and temporal context difficult to provide via conventional therapy in order to create innovative clinical paradigms of rehabilitation.…”
Section: State Of Artmentioning
confidence: 99%
“…In neuropsychology, studies were carried out to explore the potential of VR in various cases of cognitive impairment: attention [12], executive functions [8], memory [11], or visuospatial abilities. Some applications are also dedicated to activities of daily living in familiar places in order to train the patients before they come back home.…”
Section: State Of Artmentioning
confidence: 99%