26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418947
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Virtual Reality in Computer Science Education: A Systematic Review

Abstract: Virtual reality (VR) technologies have become more affordable and accessible in recent years. This is opening up new methods and opportunities in the field of digital learning. VR can offer new forms of interactive learning and working, especially for subjects from the STEM (Science, technology, engineering, and mathematics) area. In this context we investigate the potential and application of VR for computer science education with a systematic review in this paper. We present a formal literature review on the… Show more

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Cited by 66 publications
(41 citation statements)
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“…Similarly, Oyelere et al [1] studied VR games in CS education, focusing on developmental features such as the technology, pedagogy, and gaming elements used in such studies. In terms of technology, Oyelere et al [1] finding was in congruence with that of Pirker et al [3], where Oculus Rift, HTC Vive, and PC-based applications dominate the technology aspect. Both studies show that mobile-based VR applications for CS education are still growing, with less than 15% of deployment of VR applications on mobile devices.…”
Section: Background Of the Studysupporting
confidence: 55%
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“…Similarly, Oyelere et al [1] studied VR games in CS education, focusing on developmental features such as the technology, pedagogy, and gaming elements used in such studies. In terms of technology, Oyelere et al [1] finding was in congruence with that of Pirker et al [3], where Oculus Rift, HTC Vive, and PC-based applications dominate the technology aspect. Both studies show that mobile-based VR applications for CS education are still growing, with less than 15% of deployment of VR applications on mobile devices.…”
Section: Background Of the Studysupporting
confidence: 55%
“…This increasing VR application growth in the educational field is evident, as revealed by the literature, including a recent VR study in computer science education [3]. VR technology provides an opportunity to develop a state-of-the-art smart learning environment with a high level of interaction, engagement, and motivation for an enhanced learning experience [1][2][3][4][5][6][7][8]. This study refers to computer science (CS) education as the art and science involved in learning and teaching computer science, including computing, algorithmic and computational thinking [9].…”
Section: Background Of the Studymentioning
confidence: 88%
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