2020
DOI: 10.3390/brainsci10080537
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Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations

Abstract: The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (n = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one o… Show more

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Cited by 28 publications
(13 citation statements)
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“…The effect of affect on the sense of presence, however, has greater importance in lower immersion platforms. These findings comport well with findings from Schubring and colleagues [111] study that compared the effects of high-dimensional VR presentations with lower dimensional (two dimensional) stimulations. Findings suggest that overall VR revealed more robust effects for emotional and attentional processes when compared to conventional 2D stimulation.…”
Section: Affective Interactions Using Vr: the Link Between Presence Asupporting
confidence: 88%
“…The effect of affect on the sense of presence, however, has greater importance in lower immersion platforms. These findings comport well with findings from Schubring and colleagues [111] study that compared the effects of high-dimensional VR presentations with lower dimensional (two dimensional) stimulations. Findings suggest that overall VR revealed more robust effects for emotional and attentional processes when compared to conventional 2D stimulation.…”
Section: Affective Interactions Using Vr: the Link Between Presence Asupporting
confidence: 88%
“…The literature describes the results of a large number of works indicating how virtual environment influences the change in psychophysiological parameters and the emotional state of a person, but the data presented is largely contradictory. Thus, in some studies, only the subjective assessments of the subjects were taken into account; in these cases, participants described viewing emotional video clips in VR as more exciting than viewing content on a usual screen [13][14][15][16][17][18]. Other studies do not show any significant differences in the strength of the emotional response between viewing a scenario on screen and in a virtual reality helmet [19].…”
Section: Related Workmentioning
confidence: 99%
“…Besides other applications of 3D environments like education or architecture, it has been proven as an effective technology for therapeutic applications, since 3D environments have stronger effects than 2D stimulation [39,43].…”
Section: Peer Review 4 Of 17mentioning
confidence: 99%