2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020
DOI: 10.1109/ismar50242.2020.00084
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Virtual Reality Racket Sports: Virtual Drills for Exercise and Training

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Cited by 41 publications
(9 citation statements)
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“…In (d), the control group did not conduct training significantly from pre-to the post-test, and the level of improvement could keep up, indicated by no significant difference between the post-and retention tests. Positive transfer of VR-adapted skills into real world could be found previously in football (Huang et al 2015), rowing (Hoffmann et al 2014), table tennis (Liu et al 2020) and further, but not reported in combat sports (Petri et al 2019c). Nevertheless, we have to reject the first hypothesis, in which we assumed higher learning for the VR training groups than the VB.…”
Section: Discussionmentioning
confidence: 60%
See 1 more Smart Citation
“…In (d), the control group did not conduct training significantly from pre-to the post-test, and the level of improvement could keep up, indicated by no significant difference between the post-and retention tests. Positive transfer of VR-adapted skills into real world could be found previously in football (Huang et al 2015), rowing (Hoffmann et al 2014), table tennis (Liu et al 2020) and further, but not reported in combat sports (Petri et al 2019c). Nevertheless, we have to reject the first hypothesis, in which we assumed higher learning for the VR training groups than the VB.…”
Section: Discussionmentioning
confidence: 60%
“…Apart from a few exceptions, for example (Liu et al 2020), which dealt with both, most of the previous enumerated studies examined the execution of motoric tasks. The natural locomotion realizable within HMD-based VR scenarios ensures relative natural body movements (taking one step forward leads to an adequate positional shifting in VR), essential considering sports activities.…”
Section: Background and Current Issuesmentioning
confidence: 99%
“…With the recent development of emerging metaverse technologies, the application fields of VR have been expanding rapidly. Nowadays, BCI technologies are actively studied as a new modality of communication in various VR applications ( Coogan and He, 2018 ), including rehabilitation ( Karamians et al, 2020 ), medical training ( Singh et al, 2020 ), entertainment ( Liu et al, 2020 ), and education ( Sundaram et al, 2020 ). Our proposed hybrid BCI technology that outperformed the conventional SSVEP-based BCI in terms of classification accuracy and ITR is expected to be used as an important tool for hands-free controlling of VR environments especially for those who cannot freely move their limbs.…”
Section: Discussionmentioning
confidence: 99%
“…those who carry them out (e.g., phobias treatment), giving the possibility of exploring human behavior in its virtual analog without compromising its integrity [3]. Over the years, multiple applications of VRS have been developed, ranging from education [4], [5], sports training [6], [7], driving [8], [9], architecture [10], [11], and video games [12], [13], to more complex ones such as rehabilitation [14], [15], military training [16], manufacturing [17], [18], and medical training [19]- [21]. Additionally, VRS can be used in psychology as an alternative therapy to treat patients with phobias, anxiety, and Post-Traumatic Stress Disorder (PTSD) [2], [22].…”
Section: Introductionmentioning
confidence: 99%