2011
DOI: 10.1111/j.1440-1630.2010.00897.x
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Virtual reality stroke rehabilitation - hype or hope?

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Cited by 65 publications
(48 citation statements)
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“…VR technology can be applied to different applications, the main ones being games for recreational or entertainment purposes or rehabilitation tools for stroke patients. In fact, VR technology can make these applications more enjoyable and effective [2]. Other VR applications include assisting users to gain certain skills, e.g.…”
Section: Introductionmentioning
confidence: 99%
“…VR technology can be applied to different applications, the main ones being games for recreational or entertainment purposes or rehabilitation tools for stroke patients. In fact, VR technology can make these applications more enjoyable and effective [2]. Other VR applications include assisting users to gain certain skills, e.g.…”
Section: Introductionmentioning
confidence: 99%
“…1 Previous reviews of health games have traditionally focused on specialized clinical applications, 2,3 have lacked rigorous systematic approaches, 4 or have ignored the larger picture of health games research. 5 This systematic review, however, is an attempt to systematically filter existing health game publications, independently from their clinical context, and provide a scope for the past, present, and future of health game research.…”
Section: Introductionmentioning
confidence: 99%
“…Also, clinicians may be interested in developing specific programs, but so far it is time consuming and requires a high degree of expertise to develop such programs in a VR environment. Moreover, older people may have some reluctance in utilizing this technology [40]. All of these drawbacks, however, can be overcome in the future after further research and assessment.…”
Section: Virtual Realitymentioning
confidence: 99%