2014
DOI: 10.3233/thc-130769
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Virtual reality system based on Kinect for the elderly in fall prevention

Abstract: BACKGROUND: Daily life movements require balance ability. Good balance control is closely related to body stability and its development. Therefore, balance training is necessary for any age group. OBJECTIVE: This study proposes the combination of Kinect and virtual reality to build an information platform of interactive scenarios, for practice and evaluation of balance ability. Real-time monitoring of SpO2, pulse rate, velocity and reaction time during the training process is presented for the training activit… Show more

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Cited by 21 publications
(31 citation statements)
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“…There has also been a lack of research in Poland concerning console games. Our study employed the Xbox 360 Kinect, the same tool as was used in the studies of Hsieh et al, 26 Sin et al, 27 and Lee. 28 The literature also contains publications describing the use of the PlayStation 2, 29 31 the 3D Virtual Reality Kayak Program, 32 and the VR-based Balance Rehabilitation Unit.…”
Section: Discussionmentioning
confidence: 99%
“…There has also been a lack of research in Poland concerning console games. Our study employed the Xbox 360 Kinect, the same tool as was used in the studies of Hsieh et al, 26 Sin et al, 27 and Lee. 28 The literature also contains publications describing the use of the PlayStation 2, 29 31 the 3D Virtual Reality Kayak Program, 32 and the VR-based Balance Rehabilitation Unit.…”
Section: Discussionmentioning
confidence: 99%
“…Microsoft® Xbox games (Washington, USA) use Kinect sensors and require motor control because the player only succeeds in the game if the movements are performed appropriately. The use of Kinect games works to improve balance in older adults, even when the games were played with emphasis only on upper limb movements [20]. The Nintendo® Wii (Kyoto, Japan) is the most commonly used exergame platform for balance training in older adults because it includes the Wii Balance Board [21,22].…”
Section: Introductionmentioning
confidence: 99%
“…Previous examinations have proved the beneficial effects of using Xbox Kinect on improving the balance ability of older adults. [ 35 – 38 ]…”
Section: Introductionmentioning
confidence: 99%