Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct work demands of the furniture industry overseas. In response, through virtual reality (VR) technology, this study employed simulations of the furniture production lines in a large Vietnamese furniture-manufacturing factory, enabling students to experience and observe the manufacturing process of furniture production through VR to overcome the limitations in the present teaching environment. In doing so, we recruited 29 freshmen majoring in a furniture-and-woodworking program and divided them into an experimental group (N=15) and a control group (N=14). They were trained with actual furniture production-process cases according to the furniture mass-production process, including paper-based tests, equipment configuration re-draws and production planning table writing. The results showed that the students in the experimental VR-training group had superior judgment concerning the concept of batch furniture production line. This indicates that applying VR technology to the vocational training of batch furniture production effectively enhanced the students' familiarity of the fast and dynamic production situation of furniture production lines.