“…Additionally, some games are dedicated in different modules, for example, the computer module but also a VR module. In the literature, there are many papers that discuss applying VR, despite entertainment, in the following: medicine (Li et al, 2017), architecture (Bashabsheh, Alzoubi, Ali, 2019), psychology (Parsons et al, 2017), military (Pallavicini et al, 2016), aviation (Fussell, 2020), rehabilitation (Smits, Staal, Van Goor, 2020), manufacturing (Roldán et al, 2019), automotive industry (Lawson, Salanitri, Waterfield, 2016), tourism (Beck, Rainoldi, Egger, 2019), marketing (Ozdemir, 2021), in therapy (Caponnetto et al, 2021), to overcome depression (Baghaei et al, 2021), and many others.…”