2022
DOI: 10.1016/j.jhtm.2022.10.002
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Virtual tourism atmospheres: The effects of pleasure, arousal, and dominance on the acceptance of virtual tourism

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Cited by 50 publications
(20 citation statements)
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“…The existing research on museum technology acceptance is mainly from the technology acceptance model (TAM) (Manis & Choi, 2019), virtual reality hardware acceptance model (VR–HAM) (Manis & Choi, 2019), Unified Theory of Acceptance and Use of Technology (UTAUT) model (Ronaghi & Forouharfar, 2020), hedonic motivation system adoption model (M. J. Kim & Hall, 2019), pleasure–arousal–dominance model (Cheng & Huang, 2022) based on TAM’s extended model theory perspective, but there is a lack of explanation for this behavior from psychological theories such as flow theory and S-O-R framework. This research explored visitors’ VR usage behavior based on these two psychological theories.…”
Section: Discussionmentioning
confidence: 99%
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“…The existing research on museum technology acceptance is mainly from the technology acceptance model (TAM) (Manis & Choi, 2019), virtual reality hardware acceptance model (VR–HAM) (Manis & Choi, 2019), Unified Theory of Acceptance and Use of Technology (UTAUT) model (Ronaghi & Forouharfar, 2020), hedonic motivation system adoption model (M. J. Kim & Hall, 2019), pleasure–arousal–dominance model (Cheng & Huang, 2022) based on TAM’s extended model theory perspective, but there is a lack of explanation for this behavior from psychological theories such as flow theory and S-O-R framework. This research explored visitors’ VR usage behavior based on these two psychological theories.…”
Section: Discussionmentioning
confidence: 99%
“…Earlier studies were more based on the technology acceptance model proposed by Davis et al (1989), which believed that perceived value factors such as perceived usefulness and perceived usability were the critical factors in determining whether tourists would use VR technology. In recent years, more and more scholars have paid attention to interpersonal travel constraints (Schiopu et al, 2022), interactivity (Yung et al, 2021), perceived substitutability of VR (Schiopu et al, 2022), atmosphere and emotion (Cheng & Huang, 2022), hedonic motivation (M. J. Kim & Hall, 2019) and other external environmental and psychological factors on the intention to use VR.…”
Section: Theoretical Contributionmentioning
confidence: 99%
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“…Li et al (2021) select groups of people with virtual tourism experience as subjects and explore the transformation mechanisms between virtual tourism experiences and on-site tourism behavior. The importance of the virtual tourism experience is increasing, which not only provides potential tourists with a digital sensory experience but also enables tourists to feel the destination in advance, which helps them make decisions and affects their willingness to visit on site ( Cheng and Huang, 2022 ). As an important technological tool, digital museuming can be seen as a new counterpart to the willingness to visit museums.…”
Section: Theoretical Background and Research Hypothesismentioning
confidence: 99%
“…Virtual tourism is usually presented in the form of a virtual tour that technology places the user in the picture and allows the user to increase situational awareness and significantly increase viewing, capturing and analyzing virtual data (Chen et al, 2021;Kim et al, 2020;Verma et al, 2022). Virtual tour itself is usually used to give the experience of "having been" somewhere just by looking at the monitor screen (Cheng & Huang, 2022;Wei et al, 2023). Presentation of virtual tours can be done by utilizing images, photos or videos, besides that you can also use 3-dimensional models (Abbasi et al, 2023;Li et al, 2019).…”
Section: Introductionmentioning
confidence: 99%