2017
DOI: 10.1162/pres_a_00297
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Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality

Abstract: In this article, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D point clouds, a suitable display infrastructure, and a suite of collaborative 3D interaction techniques. The cultural heritage site of Valcamonica in Italy with its large collection of prehistoric rock-art served as an exemplary use case for evaluation. The results … Show more

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Cited by 21 publications
(19 citation statements)
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“…Both telepresence systems and avatar-mediated systems have demonstrated the functionality to replicate a high degree of nonverbal behavior [Kulik et al 2018;Orts-Escolano et al 2016;Otsuka 2016;Roth et al 2016c]. To our knowledge, the combined replication of body movement, facial expression, and gaze behavior in a shared and HMD-based avatar-mediated system has not yet been presented, and represents a first requirement (RE1) in order to support variable social augmentations features.…”
Section: Discussionmentioning
confidence: 99%
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“…Both telepresence systems and avatar-mediated systems have demonstrated the functionality to replicate a high degree of nonverbal behavior [Kulik et al 2018;Orts-Escolano et al 2016;Otsuka 2016;Roth et al 2016c]. To our knowledge, the combined replication of body movement, facial expression, and gaze behavior in a shared and HMD-based avatar-mediated system has not yet been presented, and represents a first requirement (RE1) in order to support variable social augmentations features.…”
Section: Discussionmentioning
confidence: 99%
“…Fuchs et al [1994] conceptualized realistic telepresence systems based on a multi-camera ("sea-of-cameras") approach, which was later built on with multiple Kinect cameras [ Maimone and Fuchs 2011]. The systems from Beck et al [2013] and Kulik et al [2018] enables projection-based multi-user collaborative interaction by tracking the users' behaviors and appearance through multiple RGBdepth cameras. They found similarities in mutual understanding of pointing and tracing gestures for both, local and remote collaborating groups.…”
Section: Related Work 21 Social Interaction In Virtual Environmentsmentioning
confidence: 99%
“…Instead, understanding virtual embodiment has concrete and direct implications for research, design, and development. It is especially relevant for applications that consider therapy [2,19,57,59,65,66], entertainment and recreation [41,51,63], as well as collaboration and social interaction [8,44,45,73]. Previous research investigated virtual embodiment in various studies, developed individual questions, and proposed questionnaire item collections.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, hierarchical interpolation between LOD levels increased smoothness and temporal reusage decreased costly out-ofcore fetches. This approach was applied in an archaeological setting with features such as relighting and shadows in scenes with a torch tool and laser pointers with intersection testing [64].…”
Section: ) Modern Point Cloud Rasterization Pipelines In the 2010smentioning
confidence: 99%