2020
DOI: 10.1109/tvcg.2020.3023603
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Construction of the Virtual Embodiment Questionnaire (VEQ)

Abstract: Fig. 1. Factors addressed by the VEQ. Virtual body ownership (a) which refers to the perception of perceiving a virtual body as the own, as the source of all sensations; Agency (b), which refers to the perception of control over a virtual body, and through that, control over events in the environment; Change (c) which refers to the change in the perceived body schema due to the stimulation. The user is depicted in grey; the virtual avatar is depicted in orange. Abstract-User embodiment is important for many vi… Show more

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Cited by 151 publications
(106 citation statements)
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“…In line with Klasnja et al (2011), we believe that knowing why is crucial to HCI researchers as they attempt to develop effective systems. Furthermore, since the framework includes established factors (psychological and technological), we recommend researchers following Wienrich and Gramlich (2020) to consider measurements that account for corresponding measurements assessing the impact or rather the manifestations of these effects (behavioral effects: e.g., stage of change questionnaire (Marcus et al, 1992) or index of habit strength (Verplanken and Orbell, 2003); immersive features and perceptions: e.g., virtual embodiment questionnaire (Roth and Latoschik, 2020), group presence questionnaire (Schubert et al, 2001) or networked minds measure of social presence (Biocca and Harms, 2003).…”
Section: Review Of Present Workmentioning
confidence: 99%
“…In line with Klasnja et al (2011), we believe that knowing why is crucial to HCI researchers as they attempt to develop effective systems. Furthermore, since the framework includes established factors (psychological and technological), we recommend researchers following Wienrich and Gramlich (2020) to consider measurements that account for corresponding measurements assessing the impact or rather the manifestations of these effects (behavioral effects: e.g., stage of change questionnaire (Marcus et al, 1992) or index of habit strength (Verplanken and Orbell, 2003); immersive features and perceptions: e.g., virtual embodiment questionnaire (Roth and Latoschik, 2020), group presence questionnaire (Schubert et al, 2001) or networked minds measure of social presence (Biocca and Harms, 2003).…”
Section: Review Of Present Workmentioning
confidence: 99%
“…Therefore, only the Perception of walking question results are directly compared to the results of previous studies, as they also included such a question. Recently, two validated questionnaires have been proposed (Roth and Latoschik, 2020;Peck and Gonzalez-Franco, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…As for Presence, we focused on comparing the sense of embodiment between different blocks to study the influence of the haptic rendering on the perception of the virtual body. We measured embodiment based on the Roth and Latoschik questionnaire [40]. Participants answered Embodiment questionnaires simultaneously with those about Presence.…”
Section: Embodimentmentioning
confidence: 99%