2022
DOI: 10.1109/mc.2022.3192702
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Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities

Abstract: The advancement of human-computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.

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Cited by 48 publications
(20 citation statements)
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“…Safeguarding the metaverse(s) will likely require regulation across different fronts including: data protection and privacy, property rights (Cheong, 2022;Goossens et al, 2021), taxation, employment, criminal activity, and financial incentives (Faraboschi et al, 2022;Lau, 2022). Given the possibility for people to create multiple identities in the metaverse, new regulations might need to be created regarding 'honest self-representation' (Morini Bianzino, 2022).…”
Section: Regulation and Place Managementmentioning
confidence: 99%
“…Safeguarding the metaverse(s) will likely require regulation across different fronts including: data protection and privacy, property rights (Cheong, 2022;Goossens et al, 2021), taxation, employment, criminal activity, and financial incentives (Faraboschi et al, 2022;Lau, 2022). Given the possibility for people to create multiple identities in the metaverse, new regulations might need to be created regarding 'honest self-representation' (Morini Bianzino, 2022).…”
Section: Regulation and Place Managementmentioning
confidence: 99%
“…The ownership issues of the new types of property, property rights and property claims that exist in potential metaverses are yet to resolve, for example, compatibility with existing regulatory laws, e.g. by the USA, China or the EU (Faraboschi et al 2022;Belk et al 2022). Also, there is the issue of transfer -cryptocurrencies like Bitcoin and Ethereum can be used on multiple platforms, but certain currency economies -such as Roblox's Robux, Second Life's Linden Dollars, and The Sims' Simoleans -are also narrowly tied to a specific platform, digital world, or game (Belk et al 2022).…”
Section: Dapps Defi and Nftsmentioning
confidence: 99%
“…As shown in Table 1, our proposed taxonomy can be used to describe various metaverse applications [1] and business cases [4]. We briefly discuss 7 scenarios categorized into 3 groups in this section.…”
Section: ⅳ Applying the Taxonomymentioning
confidence: 99%
“…The metaverse roadmap identified four key technical components of the metaverse as virtual worlds, mirror worlds, augmented reality, and lifelogging [2]. In modern metaverse platforms, a user is represented by a graphically produced avatar with a wide range of look and interaction options [3][4]. Researchers and consumers might wonder which approach is viable and effective in different contexts.…”
Section: Introductionmentioning
confidence: 99%