2015
DOI: 10.1111/bjet.12378
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Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients

Abstract: Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved implementing a questionnaire investigating attitudes and access to computer technologies of respiratory outpatients in order to assess potential for use of virtual worl… Show more

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Cited by 6 publications
(3 citation statements)
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“…We believe that one day, customizing an avatar and navigating a virtual reality environment will also be ubiquitous. Our data show that 100% of amputees in the youngest age group (20-39 years) believe that technology would improve participation in support groups, a finding supported by Taylor et al [13] who used virtual technology with respiratory patients. Although it is important to understand how best to deliver health care, including support to the next generation of health care consumers, we had some unexpected findings.…”
Section: Discussionsupporting
confidence: 82%
“…We believe that one day, customizing an avatar and navigating a virtual reality environment will also be ubiquitous. Our data show that 100% of amputees in the youngest age group (20-39 years) believe that technology would improve participation in support groups, a finding supported by Taylor et al [13] who used virtual technology with respiratory patients. Although it is important to understand how best to deliver health care, including support to the next generation of health care consumers, we had some unexpected findings.…”
Section: Discussionsupporting
confidence: 82%
“…The mobile contextual interactive environment facilitates the delivery of healthcare education by nursing staff, as the interactive environment not only frequently updates the healthcare information but also provides interactions with audio‐visual information and social networking applications (Lee, Wang, et al, 2019; Lin et al, 2020). Likewise, these advantages show the huge potential to facilitate remote information sharing and education for caregivers and minimize their risk of infection (Taylor et al, 2017). On the other hand, researchers incorporate AR into contextual interactive learning for providing learners' contextual and immersive experiences in cognitive development and practices.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Users can talk to each other using computer-connected microphones as well as written messages [13]. Virtual worlds could be useful in healthcare contexts when staff or patients meet remotely [14], and when the virtual environment can be used to facilitate discussions or collaborative activities [15,16]. Documents can be worked on collaboratively within the virtual environment [15], the environment can be modified to represent any form of physical setting [17] and tools for collaboration can be built that would be difficult or costly to represent in equivalent face-to-face meetings [6,15].…”
Section: Introductionmentioning
confidence: 99%