Seventh International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC'05) 2005
DOI: 10.1109/synasc.2005.79
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VirtualDive - a VR-based educational virtual environment

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Cited by 4 publications
(5 citation statements)
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“…Among these studies, “Artificial Fishes” [12, 13] aim to increase the presence of virtual underwater simulations by realistically expressing objects' movements or actions in virtual underwater environments using AI. The “Virtual Oceanarium” [9] and “VirtualDive” [14] projects involve autonomous objects in virtual underwater environments that can react to users' actions. This allows users to observe situations similar to real underwater ecologies and then explore them by making contact with virtual fish via simple actions or special interaction devices.…”
Section: Related Researchmentioning
confidence: 99%
“…Among these studies, “Artificial Fishes” [12, 13] aim to increase the presence of virtual underwater simulations by realistically expressing objects' movements or actions in virtual underwater environments using AI. The “Virtual Oceanarium” [9] and “VirtualDive” [14] projects involve autonomous objects in virtual underwater environments that can react to users' actions. This allows users to observe situations similar to real underwater ecologies and then explore them by making contact with virtual fish via simple actions or special interaction devices.…”
Section: Related Researchmentioning
confidence: 99%
“…In the following, a virtual entity, briefly called entity, is the set of all informational shapes, as introduced in Popovici, Serbanati and Harrouet (2003), which complete its meaning (Figure 10). By using various criteria, we can structure the set of entities within the virtual environment.…”
Section: Virtual Environment's Architecturementioning
confidence: 99%
“…The interactions between agents are of cause-effect type: any change of the agent's state represents a possible cause and may be followed by a stimulus emission. In our approach, the stimulus contains information regarding the agent state (Popovici, Serbanati & Gerval, 2003). All the agent's actions are followed by stimuli emissions.…”
Section: Agent's Architecturementioning
confidence: 99%
“…A virtual environment (VE) has been defined as a computer-generated environment used to simulate the real environment (RE) (Gupta et al, 2008 ). The development of VEs have increased in the last years in different areas, such as security (Passos et al, 2016 ), health (Kalyvioti and Mikropoulos, 2014 ), education (Popovici et al, 2005 ), rehabilitation (Orihuela-Espina et al, 2013 ) and entertainment (Macedonia, 2000 ), among others. VEs have gained popularity for task training because they provide a relaxed, non-threatening environment that allow users to learn from their mistakes without irreversible consequences (Bertram et al, 2015 ).…”
Section: Introductionmentioning
confidence: 99%
“…In using VEs for training, however, it is necessary to understand how the transfer occurs and what factors enable the mobilization of knowledge when a new knowledge is constructed by abstraction and the learner is confronted with variable situations. Many success cases have been reported of using VEs as training tools (Rouiller and Goldstein, 1993 ; Webber et al, 2001 ; Popovici et al, 2005 ; Yang et al, 2007 ; Kiper et al, 2014 ), yet some studies were unable to show any transfer (Bossard et al, 2008 ; Khan et al, 2015 ). This previous evidence supports the fact that the transfer of knowledge from VE to RE is possible, but, there are unresolved issues.…”
Section: Introductionmentioning
confidence: 99%