DOI: 10.1007/978-3-540-85170-7_31
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VISOLE: An Example of Hybrid Learning

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Cited by 11 publications
(8 citation statements)
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“…Children naturally thought about games reproducing real situations they have already experienced and soon discussed them with their mates. Thus, the resulting designs reproduce realistic scenes that can help gamers to escape from the "magical circle" and understand that what is presented in the game is not just fantasy, it's real and there is some lesson to be learned behind [8]. Next paragraphs summarize some of the findings from the four workshops we carried out focusing on the results that can be used to refine or reassure the components of the conceptual model described in [5].…”
Section: Discussionmentioning
confidence: 86%
See 1 more Smart Citation
“…Children naturally thought about games reproducing real situations they have already experienced and soon discussed them with their mates. Thus, the resulting designs reproduce realistic scenes that can help gamers to escape from the "magical circle" and understand that what is presented in the game is not just fantasy, it's real and there is some lesson to be learned behind [8]. Next paragraphs summarize some of the findings from the four workshops we carried out focusing on the results that can be used to refine or reassure the components of the conceptual model described in [5].…”
Section: Discussionmentioning
confidence: 86%
“…Conceptual models like [5,8] can provide components to design intrinsically motivating games, but before using them designers have to understand how to make the games motivating, entertaining and playful for the learners. As posited in [9] the focus is not the technology but "how to impart educational content in an entertaining and playful manner".…”
mentioning
confidence: 99%
“…The question-items can be distributed in the world, and the avatars have to interact doing user actions with the objects in order to provide a user input. As demonstrated by other authors before (de-Freitas & Oliver, 2006, Jong, Lee, Lee, & Shang, 2010Shang, Jong, Lee, & Lee, 2008), virtual worlds are a good option to simulate a learning environment where students can demonstrate their skills. Assessment system developers can take the Wonderland-QTI PSM as a reference model for representing assessment activities into virtual worlds.…”
Section: Figure 9 Avatar Demonstrating His Language Skillsmentioning
confidence: 99%
“…Hybrid learning is a model that combines the advantages of face-to-face (F2F) instruction and technology-based learning (Shang et al, 2008). Hybrid learning is different from blended learning in that the latter is a simple combination of face-to-face instruction with e-learning.…”
Section: B Hybrid and Virtual And Writing Instructionmentioning
confidence: 99%