2017
DOI: 10.1002/jsid.554
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Visual comfort in autostereoscopic display

Abstract: Autostereoscopic displays are likely to become widely used products in the future. However, certain physiological factors, especially visual comfort, limit their development. In this study, four observational parameters – ambient illuminance, image content, scaling ratio, and horizontal distance between major and minor objects – were evaluated to determine the degree of visual comfort offered by 3D computer‐generated images on an autostereoscopic display. Visual comfort score with the range of 0–1 is designed … Show more

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Cited by 5 publications
(2 citation statements)
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“…However, the stereoscopic videos cause greater visual fatigue than 2D videos (p value < 0.001, which is defined as the probability of obtaining a result at least as extreme as the one that is actually observed, given that the null hypothesis is true), 5 as indicated by subjectively reported general tiredness 6,7 or the decay of ocular performance. 8 The induced visual fatigue can be attributed to several reasons, [9][10][11][12][13][14][15][16][17] among which the accommodation-vergence conflict is principally presented in all kinds of stereoscopic displays. When watching stereoscopic contents with a disparity, the eyes accommodation tends to prefer the position of the screen to obtain a clearer image, whereas the vergence tends to prefer the position of the virtually reconstructed object out of the screen to maintain a single fusion image on the other hand.…”
Section: Objective and Backgroundmentioning
confidence: 99%
“…However, the stereoscopic videos cause greater visual fatigue than 2D videos (p value < 0.001, which is defined as the probability of obtaining a result at least as extreme as the one that is actually observed, given that the null hypothesis is true), 5 as indicated by subjectively reported general tiredness 6,7 or the decay of ocular performance. 8 The induced visual fatigue can be attributed to several reasons, [9][10][11][12][13][14][15][16][17] among which the accommodation-vergence conflict is principally presented in all kinds of stereoscopic displays. When watching stereoscopic contents with a disparity, the eyes accommodation tends to prefer the position of the screen to obtain a clearer image, whereas the vergence tends to prefer the position of the virtually reconstructed object out of the screen to maintain a single fusion image on the other hand.…”
Section: Objective and Backgroundmentioning
confidence: 99%
“…VGI, computer games) and videos. However, autostereoscopic displays (Buchroithner and Knust 2013;Chen et al 2017), where users perceive stereoscopic images without a HMD, will have to be included into this definition when relevant technologies are brought to the market and positive effects on the GIP are supported empirically.…”
Section: Defining Criteria For Geoivementioning
confidence: 99%