2019
DOI: 10.1007/978-3-030-29381-9_25
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Visual Fixations Duration as an Indicator of Skill Level in eSports

Abstract: Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation -periods of time when the eyes stay relatively still over an object. We analyzed the distributions of fixation duration of professional athletes, amateur and newbie players. We show that the analysis of fixation durations can be used to deduce the skill level in computer game players. Highly skilled gaming performance is characterized by more variabil… Show more

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Cited by 21 publications
(12 citation statements)
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“…The distribution of fixation durations is quite predictable, famously non-normal and characteristically skewed to the left with typical median durations of 200-250 ms, mean durations of 300-350 ms, and an extended right tail of long and very long fixations (Rayner, 1998;Unema, Pannasch, Joos, & Velichkovsky, 2005;Velichkovsky et al, 2019) (see Fig. 1).…”
Section: Classification Of Fixation Typesmentioning
confidence: 99%
See 2 more Smart Citations
“…The distribution of fixation durations is quite predictable, famously non-normal and characteristically skewed to the left with typical median durations of 200-250 ms, mean durations of 300-350 ms, and an extended right tail of long and very long fixations (Rayner, 1998;Unema, Pannasch, Joos, & Velichkovsky, 2005;Velichkovsky et al, 2019) (see Fig. 1).…”
Section: Classification Of Fixation Typesmentioning
confidence: 99%
“…A different approach in ambient-focal classification is based only on fixation durations without considering saccade characteristics at all (Velichkovsky, 1999). Such classification suggests short fixations (50-150 ms) to be of ambient type while long fixations around 300-500 ms are considered to be focal (Velichkovsky et al, 2019). These two populations of fixations, ambient and focal, with small differences in the actual ranges used by researchers (see Table 1), have often been reported in eye-movement research.…”
Section: Classification Of Fixation Typesmentioning
confidence: 99%
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“…Count Buswell (1935), Yarbus (1967), Schoonahd et al (1973), Brutten and Janssen (1979), Megaw and Richardson (1979), Megaw (1979), Goldberg and Kotval (1999), Coeckelbergh et al (2002), Jacob and Karn (2003), Ares et al (2013) Duration Young andSheena (1975), Rayner (1978), Rayner (1979), Salthouse and Ellis (1980), Karsh and Breitenbach (1983), Goldberg and Kotval (1999), Velichkovsky et al (2000), Pavlović and Jensen (2009), Staub and Benatar (2013), Ares et al (2013), Reingold et al (2012), Menon et al (2016), Costa et al (2018), Henderson et al (2018), Velichkovsky et al (2019) SACCADE Related Work Amplitude Bahill et al (1975), Ceder (1977), Rayner (1978), Megaw and Richardson (1979), May et al (1990), Zelinsky and Sheinberg (1997), Phillips and Edelman (2008) Becker and Fuchs (1969), Lehtinen et al (1979), Griffiths et al (1984), Abel and Hertle (1988), Galley (1993), McGregor and Stern (1996), Castello et al (1998), Russo et al (2003) Barmack...…”
Section: Fixation Related Workmentioning
confidence: 99%
“…Authors in [3] propose to use data from eye tracker to describe traits of professional players in terms of visual fixations, or saccades. They argue that pros have more variable fixation durations than amateur players.…”
Section: A Sensor Data In Esports Researchmentioning
confidence: 99%