The effectiveness of velocity gradients in providing relative depth information was assessed using random dot patterns translating horizontally. The gradients simulated two planes meeting at a horizontal line at the center, and subjects judged whether the center was the nearest or farthest part of the display. Accuracy increased with maximum dot speed, exceeding 90% in conditions combining the highest speed (lOA°/see) and longer of two display durations (10 sec) with unrestricted fixation. Separate experiments examined a rotational component perceived in the motion of the planes and the latency in reporting a rigid organization of the displays. Possible reasons for the chance accuracy found by Farber and McConkie (1979) and alternative explanations of the effect of maximum dot speed on accuracy are discussed. A model is presented that accounts for the effects of dot speed and display duration on the accuracy of relative depth judgments.The velocities with which the projections of objects move across the retina have long been regarded as providing information about the relative distances of objects from the observer (Helmholtz, 1925). Gibson (1950) has proposed that a gradient of velocities is important in surface perception. Gibson, Gibson, Smith, and Flock (1959) compared displays of two velocities with displays of velocity gradients. The texture elements were reported to vary in distance in both cases, but only in the gradient case were the faster elements consistently reported to be closer. That study used a shadow projection technique that produced a texture gradient corresponding to the velocity gradient, leaving unanswered the question of whether relative depth can be perceived on the basis of a velocity gradient alone. Braunstein (1968) used computer-generated displays to separate texture and velocity gradient information. Velocity information clearly dominated texture information in determining judged slant, but the question of whether reversals in relative depth (i.e., the slower elements perceived as closer) could occur with slant information available only from the velocity gradient was not addressed directly.Two recent studies used displays of velocity gradients carried by texture elements that were randomly and uniformly distributed across the field of view. Rogers and Graham (1979) studied velocity gradients representing slanted and corrugated three-dimensional surfaces. The translation of the dot patterns across a display monitor in one condition was linked to the subject's head movements relative to a stationary monitor and in another condition was linked to moveThis research was supported, in part, by National Science Foundation Grant BNS-76-81499. The authors are grateful to Jerry Keys, who developed the computer programs for generating the stimuli. ment of the monitor relative to the subject's stationary head. Subjects were able to identify the threedimensional shape and to judge the relative depth of portions of the surface with a high degree of accuracy. Rogers and Graham concluded that, und...