Blur patterns are physiological "streaks" of photochemical and neural activity that occur whenever an observer and his visual environment are in relative motion. When retinal velocities are high, the impression of visual "flow" gives way to one of a field of "blur lines" whose patterns are rich with information about the motions and the optical textures that produced them. Simulated blur patterns were produced and thresholds measured for the detection of divergence at nine retinal loci. Sensitivity was somewhat greater in the central retina. Thresholds remained the same despite variations in pattern velocity, number of elements, and the presence or absence of an internal velocity gradient. Observers were able to orient abovethreshold patterns, but consistently underestimated the amount of slant.
When there is relative motion between an observer and a textured surface such as the ground, motion-related visual information is available about the orientation of the surface through vergence of the paths of the elements of the texture, change in their sizes and in their velocities. This experiment determined the perceptual effectiveness of each variable in foveal and peripheral viewing for producing perceptions of three-dimensional motion. The three variables were electronically separated and displayed singly, in all possible pairs, and all together. Subjects communicated their perceptions of degree of perceived surface tilt at the top, bottom, and middle of the display for the eight different combinations of variables because, during pilot work perceived surface bendings were frequently noted where top, bottom, and middle appeared tilted to different extents. All three variables can lead to relatively reliable perceptions of perceived orientation of the plane of motion, with change in velocity being the most powerful determiner. Change in size was the weakest. Certain combinations can lead to perceptions of extreme warping and should be avoided in motion displays. Subjects consistently underestimate the amount of simulated tilt. Foveal viewing was more accurate than peripheral viewing but peripheral performance was adequately consistent as an input channel for some orientation tasks.
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