2015
DOI: 10.1109/mcg.2015.95
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Visual Perspective and Feedback Guidance for VR Free-Throw Training

Abstract: Accurate distance perception and natural interactions are mandatory conditions when training precision aiming tasks in VR. However, many factors specific to virtual environments (VEs) lead to differences in the way users execute a motor task in VR versus the real world. To investigate these differences, the authors performed a study on basketball beginners' free-throw performance in VEs under different visual conditions. Although the success rate is not statistically different, some adaptations occurred in the… Show more

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Cited by 60 publications
(42 citation statements)
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“…Trainees had to pass the forceps blades the closest to the center of those spheres to perform as good as the reference. Covaci et al [2] displayed the ideal trajectory with ellipses representing the position of the ball in a basketball free-throw simulator, in like manner as Moreau's guide spheres. However, these types of feedback are not reactive and not adaptive to the users' gestures.…”
Section: A Trajectory Visualization Prior To the Gesturementioning
confidence: 99%
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“…Trainees had to pass the forceps blades the closest to the center of those spheres to perform as good as the reference. Covaci et al [2] displayed the ideal trajectory with ellipses representing the position of the ball in a basketball free-throw simulator, in like manner as Moreau's guide spheres. However, these types of feedback are not reactive and not adaptive to the users' gestures.…”
Section: A Trajectory Visualization Prior To the Gesturementioning
confidence: 99%
“…It involves physiological and cognitive mechanisms, making some complex tasks or gesture hard to perform. On the other hand, VR has shown some promising solutions in various fields such as sport [2], medical science [3] or technical gesture [4].…”
Section: Introductionmentioning
confidence: 99%
“…In [Covaci et al 2015], Covaci et al proposed a basketball free-throw simulator and analyzed the transfer of motor skills from training in virtual environments to real practice. The authors compared several training paradigms, looking in particular at the effectiveness of visual guidance.…”
Section: Feedforward For Guidancementioning
confidence: 99%
“…Thus we decided to design a 3D path of the reference gesture as shown in Figure 1-(a). The path was composed of a number of red segments positioned along the ideal motion in the same way as in [Covaci et al 2015;Moreau et al 2007]. Subjects were required to follow this path to reproduce the reference gesture.…”
Section: Guidance Hintsmentioning
confidence: 99%
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