This study aimed to explore the feasibility of using computer graphics (CG) animations to evaluate perceptual skills in tennis. In Experiment 1, we used video images or CG animations to examine the visual search behaviors and the accuracy of anticipating serve direction of 18 skilled tennis players. Participants viewed the racket area for a longer time during the 150 ms period immediately before the moment of racket-ball contact in the video image condition opposed to the CG animation condition. In addition, the participants made more accurate judgments in the video image condition than in the CG animation condition. In Experiment 2, we investigated the information pick-up patterns of 10 skilled players while they viewed either the video images or CG animations using a temporal occlusion. Consistent with the results of Experiment 1, participants made more accurate judgments during the 150 ms period immediately before the contact in the video image condition than in the CG animation condition. The results of both experiments showed that the perceptual information in the 150 ms period differed between the two film types. However, the anticipation accuracy of the CG animation condition in both experiments was over the chance level (50%), suggesting that the participants were able to pick up the anticipatory information of serve direction from the CG animations. This led to the conclusion that CG animations would be a valuable tool to examine perceptual skills in tennis.Keywords: visual search, temporal occlusion, perceptual skills Paper : Psychology has studied when, where, and how skilled players extract visual cues, using approaches such as eyemovement recording (e.g., Kato and Fukuda, 2002;Savelsbergh et al., 2002;Williams et al., 2002), temporal occlusion (e.g., Abernethy et al., 2001;Farrow et al., 2005;Goulet et al., 1989), and spatial occlusion (e.g., Abernethy and Russell, 1987;Shim et al., 2006;Jackson and Mogan, 2007). Typically, experimental paradigms have presented video displays that simulate the player's perspective while he or she is facing opposing players (e.g., returning a serve in tennis or facing a penalty kick in soccer). These simulated visual stimuli were presented to both skilled and less skilled players, whose task was to anticipate the final outcome of the opponent's motions, for example, identifying the direction in which the ball would be hit. These studies have identified the spatial and temporal visual cues used in anticipatory responses based on differences in skill level.Moreover, previous researchers in sports perception have used point-light displays to examine the minimum essential source of information for skilled performance (Abernethy, 1993;Abernethy et al., 2001;Shim et al., 2005;Ward et al., 2002). The point-light displays represent only the kinematic features of the opponent's movement pattern; however, both skilled and less skilled players in racket sports were able to anticipate movement outcomes from this display (Abernethy et al., 2001;Shim et al., 2006). Ward et al. (20...