Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06) 2006
DOI: 10.1109/3dpvt.2006.148
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Visual Shapes of Silhouette Sets

Abstract: Shape from silhouette methods are extensively used to model dynamic and non-rigid objects using binary foreground-background images. Since the problem of reconstructing shapes from silhouettes is ambiguous, a number of solutions exist and several approaches only consider the one with a maximal volume, called the visual hull. However, the visual hull is not always a good approximation of shapes, in particular when observing smooth surfaces with few cameras. In this paper, we consider instead a class of solution… Show more

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Cited by 30 publications
(16 citation statements)
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“…It is, however, very limited in the object geometries it can handle [4][5][6]. The earliest attempt of using silhouettes for 3D shape reconstruction was by Baumgart in 1974.…”
Section: Silhouette-based Reconstructionmentioning
confidence: 99%
“…It is, however, very limited in the object geometries it can handle [4][5][6]. The earliest attempt of using silhouettes for 3D shape reconstruction was by Baumgart in 1974.…”
Section: Silhouette-based Reconstructionmentioning
confidence: 99%
“…Most of these techniques consist in computing the visual hull, which is the maximal volume consistent with a given set of silhouettes. One noticeable exception is the recent work of Franco et al [14] which constructs smooth silhouette-consistent shapes strictly included in the visual hull.…”
Section: Introductionmentioning
confidence: 97%
“…Since then, various systems have been developed that can digitize human subjects performing various actions (Matusik et al 2000(Matusik et al , 2001Carranza et al 2003;Cheung et al 2003;Franco and Boyer 2003;Franco et al 2006;Sand et al 2003)-these systems use an indoor room-sized camera setup that typically consists of 8 to 15 synchronized cameras recording at 15 to 30 frames per second. We will refer to such an arbitrary configuration of cameras as a camera network.…”
Section: Introductionmentioning
confidence: 99%
“…Currently in all multi-camera systems (Matusik et al 2000(Matusik et al , 2001Carranza et al 2003;Cheung et al 2003;Franco and Boyer 2003;Franco et al 2006;Sand et al 2003), calibration and synchronization must be done during an offline calibration phase before the actual video is captured. Someone must be physically present in the scene with a specialized calibration object such as a planar calibration grid or a point LED, and special calibration data has to be collected.…”
Section: Introductionmentioning
confidence: 99%