2019
DOI: 10.1038/s41598-019-42593-0
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Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm

Abstract: In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an interv… Show more

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Cited by 19 publications
(27 citation statements)
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“…First, individuals characterized by fixed-head were 71% video-gamers, and correlatively 80% of the video-gamers in the whole population pertained to this cluster. This result is in line with previous demonstrations that tasks that rely on the dorsal system of the brain and peripheral vision are most improved in action video game players 43 and that video gaming develops more efficient perceptual decisions 44 . Second, 70% of tracking-ball experts were in the fixed-head cluster and reciprocally 80% no tracking-ball were in the cluster represented by head moving performers (Fig.…”
Section: Discussionsupporting
confidence: 92%
“…First, individuals characterized by fixed-head were 71% video-gamers, and correlatively 80% of the video-gamers in the whole population pertained to this cluster. This result is in line with previous demonstrations that tasks that rely on the dorsal system of the brain and peripheral vision are most improved in action video game players 43 and that video gaming develops more efficient perceptual decisions 44 . Second, 70% of tracking-ball experts were in the fixed-head cluster and reciprocally 80% no tracking-ball were in the cluster represented by head moving performers (Fig.…”
Section: Discussionsupporting
confidence: 92%
“…There is convincing evidence that playing commercially available video games, in particular action video games, such as Battlefield V (EA DICE; Stockholm), may improve cognitive functions – ranging from perception ( Dye et al, 2009 ; Li et al, 2009 , 2010 ; Bejjanki et al, 2014 ), over memory ( Blacker and Curby, 2013 ; Blacker et al, 2014 ; McDermott et al, 2014 ; Pavan et al, 2019 ), probabilistic inference ( Green et al, 2010 ; Schenk et al, 2017 ), and executive control ( Colzato et al, 2010 ; Cain et al, 2012 ; Green et al, 2012 ; Strobach et al, 2012 ) to attentional deployment ( Greenfield et al, 1994 ; Green and Bavelier, 2003 ; Chisholm and Kingstone, 2012 ; Cain et al, 2014 ; Wu and Spence, 2013 ). Thus, video gaming might represent a promising tool both for investigating human learning and therapeutic use in clinical populations (e.g., in patients with amblyopia, see Gambacorta et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
“…All the dots moved along translational trajectories with 100% coherence. The dots moved on a grey background (mean luminance 37.5 cd/m 2 ) at a speed of approximately 5 deg/s [40]. The dots had a Weber contrast of 0.99.…”
Section: Stimulimentioning
confidence: 99%