Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010
DOI: 10.1145/1730804.1730989
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Voxel-space ambient occlusion

Abstract: Figure 1: Image of a complex scene rendered using voxel-space ambient occlusion

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Cited by 5 publications
(2 citation statements)
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“…Due to the flexibility of the voxel representation of the scene geometry, several techniques [59], [114]- [116] were proposed to compute the ambient occlusion using the voxel volume.…”
Section: ) Ambient Occlusionmentioning
confidence: 99%
“…Due to the flexibility of the voxel representation of the scene geometry, several techniques [59], [114]- [116] were proposed to compute the ambient occlusion using the voxel volume.…”
Section: ) Ambient Occlusionmentioning
confidence: 99%
“…An alternative approach to solving the problem of calculating ambient occlusion is Voxelspace ambient occlusion (VXAO) [17]. Instead of using the information available in screen space, this method builds a voxel representation of the scene geometry that covers a large area around the camera.…”
Section: Calculation Of Ambient Occlusion In Object Space In Real Timementioning
confidence: 99%