2019
DOI: 10.1007/978-3-030-27192-3_20
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VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise

Abstract: With recent advances in mobile and wearable technologies, virtual reality (VR) found many applications in daily use. Today, a mobile device can be converted into a low-cost immersive VR kit thanks to the availability of do-it-yourself viewers in the shape of simple cardboards and compatible software for 3D rendering. These applications involve interacting with stationary scenes or moving in between spaces within a VR environment. VR locomotion can be enabled through a variety of methods, such as head movement … Show more

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