2018
DOI: 10.1002/cae.22017
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VRCDEA‐TCS: 3D virtual reality cooperative drawing educational application with textual chatting system

Abstract: Virtual reality (VR) products have noticeably improved in terms of quality and price in the last few years which made them more popular than ever. A number of wearable VR glasses are commercially available like Google cardboard. Moreover, leap motion is a small sensor that is connected to a USB port of a personal computer (PC) and allows the user to draw three dimensional (3D) shapes by tracking the movements of hands and fingers. On the other hand, Unity is a game engine which can be used to build 3D Games an… Show more

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Cited by 31 publications
(9 citation statements)
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“…Virtual reality (VR) is an artificial environment that is presented to the user as a three-dimensional (3D) view which creates the illusion of being inside that environment instead of looking to a normal image [40] [41]. In order to generate realistic feeling, virtual reality is basically created on a computer targeting two senses: sight and sound in combination with physical spaces and multi-projected environments to simulate a physical presence in an imaginary environment.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR) is an artificial environment that is presented to the user as a three-dimensional (3D) view which creates the illusion of being inside that environment instead of looking to a normal image [40] [41]. In order to generate realistic feeling, virtual reality is basically created on a computer targeting two senses: sight and sound in combination with physical spaces and multi-projected environments to simulate a physical presence in an imaginary environment.…”
Section: Introductionmentioning
confidence: 99%
“…However, although there is not a clear definition of learning technology [18], researchers agreed that these technologies are utilized by both instructors and students and can include the internet [19], the intranet [20], LMS [1], chat systems [21], email [22], gamification [23], online classes [24], AI [25], VR [26], AR [27], mobile learning [28], voice assistants [29], the internet of things [30], and others. Since the higher education environment is significantly larger than other educational settings, many of these learning technologies have been implemented.…”
Section: B Learning Technologies In Higher Educationmentioning
confidence: 99%
“…Virtual reality has the ability to attract a person to a new world and has the capacity to improve the quality of education by unlocking the potential to learn more than before. (Darabkh, et al, 2018). Remembering and reading books and listening to the subject matter delivered by the teacher becomes boring for students.…”
Section: Introductionmentioning
confidence: 99%