2009
DOI: 10.1007/978-3-642-01344-7_26
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Web-Based 3D and Haptic Interactive Environments for e-Learning, Simulation, and Training

Abstract: Knowledge creation occurs in the process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and knowledge-sharing systems to be used by geographically scattered people. We present the use of 3D components and standards, such as Web 3D, in combination with the haptic paradigm, for e-Learning and simulation.

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Cited by 8 publications
(5 citation statements)
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“…Notwithstanding the importance of the explicit approach, MYP teachers and students alike report that the IB's integration of explicit instruction within a connected learning framework fosters critical thinking (McGrane et al., 2022). This was frequently attributed to the emphasis on interdisciplinary learning and the establishment of cross‐curricular connections (Hamza‐Lup & Sopin, 2008; Kaklanis et al., 2015; McGrane et al., 2022). For example, students from England, Norway and Australia identified that explicit instruction within a connected framework permitted them to transfer their learning of important practices from key units such as Individuals and Societies (INS), including source analysis, to enable more critical analysis and synthesis across other subject areas (McGrane et al., 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Notwithstanding the importance of the explicit approach, MYP teachers and students alike report that the IB's integration of explicit instruction within a connected learning framework fosters critical thinking (McGrane et al., 2022). This was frequently attributed to the emphasis on interdisciplinary learning and the establishment of cross‐curricular connections (Hamza‐Lup & Sopin, 2008; Kaklanis et al., 2015; McGrane et al., 2022). For example, students from England, Norway and Australia identified that explicit instruction within a connected framework permitted them to transfer their learning of important practices from key units such as Individuals and Societies (INS), including source analysis, to enable more critical analysis and synthesis across other subject areas (McGrane et al., 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Hamza-Lup produced a haptic rendering simulator for different types of liver, healthy, cirrhotic, and cystic, that could be used to train novice physicians on palpation to check the texture of the liver. 104 The simulator uses RGB colour maps to improve H3D to produce visual and haptic cues to simulate liver stiffness and its deformation.…”
Section: D Modelling Algorithmsmentioning
confidence: 99%
“…There are several examples in the literature about the design, implementation, and evaluation of the impact of using visuo-haptic environments with educational purposes, such as frictional forces [21][22][23], the Coriolis effect [8], precession [23], fluids concepts [7], chemical bonding [24], and electric forces [6,25,26]. These studies suggest that embodied learning significantly contributes to a better understanding of abstract concepts dealing with forces.…”
Section: Related Workmentioning
confidence: 99%
“…From a search in the related literature, we failed to identify a paper explicitly dealing with the definition of such a methodology. Instead, authors usually start by identifying a possible physics situation related to a given physics curricula for undergrad engineering students and then-according to the available haptic devices, school environment and student populations-identify a programming language and engine to design the visuohaptic simulator, implement its use, and administer an assessment tool to measure the impact of the use of the haptic simulators in the learning process (e.g., [7,8,21,25,29,31]). There has not been a general methodological scheme to approach this problem.…”
Section: Related Workmentioning
confidence: 99%
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