In this COVID-19 pandemic, it has been registered that children with autism are not learning properly with this virtual modality in Peruvian education. The main objective of this research work is to design a mobile application with augmented reality so that autistic children can improve their cognitive development in their virtual and face-to-face classes, the chosen methodology is DesingScrum which is a hybrid of the union of Design Thiking and Scrum, which will have 10 phases (empathise, define, devise, planning meeting, sprint backlog, daily meeting, sprint review, retrospective sprint, prototype, testing), in the case study the Balsamiq tool was used for the design of the mobile application. The results are the responses from the public in Lima -North of the survey carried out on the prototype for its improvement and also the result of the design of the games with augmented reality that was applied with the tools (Tinkercad and App Augmented class). The conclusion drawn from the research work is to be able to help autistic children to improve their cognitive development with the mobile application developed through augmented reality.