2016
DOI: 10.1007/978-3-319-50935-8_10
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Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis

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Cited by 10 publications
(9 citation statements)
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“…We adopt PDA in Werewolf game [10], that can adjust its contents in the way that increases the player's dominant power and hence promotes selfefficacy and gameplay experience of the player. In this section, we describe a pilot study to test the PDA concept using a digital Werewolf game [41], to evaluate the psychology effects, self-efficacy in this study, between PDA and UX.…”
Section: Pilot Study On a Social Deduction Gamementioning
confidence: 99%
“…We adopt PDA in Werewolf game [10], that can adjust its contents in the way that increases the player's dominant power and hence promotes selfefficacy and gameplay experience of the player. In this section, we describe a pilot study to test the PDA concept using a digital Werewolf game [41], to evaluate the psychology effects, self-efficacy in this study, between PDA and UX.…”
Section: Pilot Study On a Social Deduction Gamementioning
confidence: 99%
“…Compared to other AI benchmark games such as Go, Starcraft or Poker, Werewolf is unique in that the communication between agents is the key skill that must be mastered to obtain high levels of play. A successful Werewolf agent must be able to build a model of the other players' beliefs, identify allied players, and exchange this information through communication [13].…”
Section: The Werewolf Leaguementioning
confidence: 99%
“…Nakamura et al,(2016) reported that estimating player roles based multiple perspectives increased winning rate. Hirata et al,(2016) made an agent using action probabilities based on game logs of werewolf BBS for behaving like human beings. Their algorithms are not specialized in werewolf agent.…”
Section: Related Workmentioning
confidence: 99%
“…If an agent can talk and mislead villagers without attracting attention from other players, it is a strong stealth werewolf. Although there are previous studies that have investigated conversations in the Werewolf game (Hirata et al, 2016), they are not done so from the standpoint of the stealth werewolf. Therefore, in this paper, we investigate the influences of the numbers of utterances, appearances in utterances of other players, and whispers, on the victory or defeat of werewolves.…”
Section: Introductionmentioning
confidence: 99%