“…-"Bot Detection Based on Social Interactions in MMORPGs" [21] Adaboost [8], [18], [21], [33] -Low error rate and Fast computation speed -Sensitiveness in noise data -"Mining for gold farmers: Automatic detection of deviant players in mmogs" [33] Neural Network [18], [27], [45] -High accuracy and lots of computation time because of lots of computation quantities -Difficult to interpret grounds of result -"The ones that got away: False negative estimation based approaches for gold farmer detection" [18] Character travel path [6], [11], [26], [37], [48] -Easy to classification because of difference of travel path each to each -Requiring differential application depending on using map -"Second life: a social network of humans and bots" [10] User behavior [13], [28], [36][37], [41][42], [46] -Easy to classification because of difference of Window event between normal user and abnormal user -Requiring client module to analysis -"An automatic and proactive identity theft detection model in MMORPGs" [36] Social network [7], [8], [10], [18], [20][21], [27], [29], [30][31], [39] -Applicable in online game, easy to classification between normal user and abnormal user -Difficult to classification between normal user and abnormal user in solo play game -"Battle of botcraft: fighting bots in online games with human observational proofs" [27] Network traffic [43]…”