2006
DOI: 10.1007/1-4020-5386-x_4
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What Makes End-User Development Tick? 13 Design Guidelines

Abstract: ABSTRACT:End-user development has enormous potential to make computers more useful in a large variety of contexts by providing people without any formal programming training increased control over information processing tasks. This variety of contexts poses a challenge to end-user development system designers. No individual system can hope to address all of these challenges. The field of enduser development is likely to produce a plethora of systems fitting specific needs of computer end-users. The goal of thi… Show more

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Cited by 56 publications
(44 citation statements)
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“…Proof-ofconcept tool support for SpIeLan has been realized. The design of this tool was based on general guidelines for the creation of end-user development environments [15], user feedback during informal user tests and a broadbrush evaluation using the cognitive dimensions framework [11].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Proof-ofconcept tool support for SpIeLan has been realized. The design of this tool was based on general guidelines for the creation of end-user development environments [15], user feedback during informal user tests and a broadbrush evaluation using the cognitive dimensions framework [11].…”
Section: Discussionmentioning
confidence: 99%
“…Since not all envisioned users of the tool will be programmers nor have highly technical skills, we tried to follow design guidelines for end-user development (EUD) such as those that were discussed by Repenning and Ioannidou [15] as closely as possible during the design of the Proof-of-Concept tool. We will shortly discuss how these guidelines reflect into the tool we designed.…”
Section: Design Of the Front-endmentioning
confidence: 99%
“…Note that analogies are powerful cognitive mechanisms for constructing new knowledge from knowledge already acquired and understood [Repenning & Ioannidou 2006]. …”
Section: Example Of Usagementioning
confidence: 99%
“…Each level in between defines both the activities a user is able to perform and corresponding skills he/she needs to possess. [46]. Common examples are mashup editors, such as Yahoo!…”
Section: End-user Web Application Developmentmentioning
confidence: 99%