“…The methodology is perceived as particularly relevant for developing written expression, encouraging meaningful learning, promoting feedback, fostering teamwork, or presenting complex content in more engaging formats (Cuevas Monzonis et al, 2021). Gamification is used to engage students in the learning of various disciplines, such as mathematics, engineering, economics, and nutrition, among others (Ilbeigi et al, 2023;Moreno-Guerrero et al, 2021;Pardim et al, 2023), both in face-to-face and e-learning formats (Saleem et al, 2022). In addition, this approach facilitates language learning (Chan et al, 2022), training in musical instruments (Aras & Can, 2023), implementing inclusive practices (Manzano-Leon et al, 2022), promoting student self-realization (Tsurkan et al, 2023), or even in increasing the completion rate of massive open online courses (MOOCs) (Nesterowicz et al, 2022).…”