2022
DOI: 10.2478/bsrj-2022-0017
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Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators

Abstract: Background: In this paper, the focus is on the application of digital and mobile technologies as supporting tools for the implementation of gamification in the field of education of future economists. Objectives: The paper’s main objective is to explore whether educators and students are motivated and willing to apply additional technologies as main gamification components in their work and education. Moreover, the paper aims to assess how their more comprehensive application … Show more

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Cited by 2 publications
(1 citation statement)
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“…Incorporating gamification in junior high school education can also help in developing essential skills such as problemsolving, collaboration, and decision-making (Bennani et al, 2022). By leveraging game mechanics and digital tools, educators can create dynamic learning experiences that cater to the diverse learning styles of students (Dečman et al, 2022). Additionally, gamification can support the development of digital competencies and foster active engagement through a constructivist approach (Sailer & Homner, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Incorporating gamification in junior high school education can also help in developing essential skills such as problemsolving, collaboration, and decision-making (Bennani et al, 2022). By leveraging game mechanics and digital tools, educators can create dynamic learning experiences that cater to the diverse learning styles of students (Dečman et al, 2022). Additionally, gamification can support the development of digital competencies and foster active engagement through a constructivist approach (Sailer & Homner, 2020).…”
Section: Introductionmentioning
confidence: 99%