2020
DOI: 10.4309/jgi.2020.45.6
|View full text |Cite
|
Sign up to set email alerts
|

Win Big Fast! An Evaluation of Mobile Applications Available in Australia for Problem Gambling

Abstract: With the increase in availability of gambling applications (apps) for mobile phones, it has never been easier for individuals to access gaming systems. A proportion of these users will be affected by gambling disorder (GD). Traditional therapies for GD can be geographically and financially difficult to access. Mobile health apps can be useful for other addictions and provide another avenue of treatment for GD. Our objective in this study was to review the features, models of treatment, and aims of apps markete… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 12 publications
0
2
0
Order By: Relevance
“…Although not specifically designed for the purposes of ROM and feedback, mHealth apps with the capability to track a variety of health behaviors, conditions, or outcomes [40][41][42][43][44][45], including alcohol consumption, substance use, and other addictive behaviors [39,[44][45][46][47][48][49][50][51][52], have been developed. However, a key limitation is the ever-increasing gap between the availability of mHealth apps and their scientific validation [40,[52][53][54][55].…”
Section: Introductionmentioning
confidence: 99%
“…Although not specifically designed for the purposes of ROM and feedback, mHealth apps with the capability to track a variety of health behaviors, conditions, or outcomes [40][41][42][43][44][45], including alcohol consumption, substance use, and other addictive behaviors [39,[44][45][46][47][48][49][50][51][52], have been developed. However, a key limitation is the ever-increasing gap between the availability of mHealth apps and their scientific validation [40,[52][53][54][55].…”
Section: Introductionmentioning
confidence: 99%
“…Gambling is big business, and the global market is dynamic and growing, with an estimated value of US$711.4 billion in 2020 (Global Industry Analysts, 2021). New technologies such as online casinos, electronic gaming machines, fixed-odds betting terminals, and mobile smartphone betting applications (apps) have changed the market, making it easier to gamble anywhere, anytime, with anyone and on anything (Gordon and Reith, 2019; Hing et al, 2017; Reith and Dobbie, 2011; Ridley et al, 2020). Increasingly liberal policy and regulatory environments have facilitated market growth in countries such as Australia, the USA and the UK (Markham and Young, 2015).…”
Section: Introductionmentioning
confidence: 99%