Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159407
|View full text |Cite
|
Sign up to set email alerts
|

Wizard of Wii

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
3
2
1

Relationship

2
4

Authors

Journals

citations
Cited by 9 publications
(5 citation statements)
references
References 4 publications
0
5
0
Order By: Relevance
“…The linear classifier of Rubine [1991]] has been utilized in both 2D [Mertz and Lecoanet 1997;Pereira et al 2004] and 3D [Cheema and LaViola 2011;Hoffman et al 2010;Sreedharan et al 2007] gesture recognition applications. In addition, DTW has been used in several different applications, including those in data mining, manufacturing, robotics, medicine, and gesture recognition [Keogh and Pazzani 2001;Sakoe and Chiba 1978].…”
Section: Linear Svm and Dtw Classifiersmentioning
confidence: 99%
See 2 more Smart Citations
“…The linear classifier of Rubine [1991]] has been utilized in both 2D [Mertz and Lecoanet 1997;Pereira et al 2004] and 3D [Cheema and LaViola 2011;Hoffman et al 2010;Sreedharan et al 2007] gesture recognition applications. In addition, DTW has been used in several different applications, including those in data mining, manufacturing, robotics, medicine, and gesture recognition [Keogh and Pazzani 2001;Sakoe and Chiba 1978].…”
Section: Linear Svm and Dtw Classifiersmentioning
confidence: 99%
“…Sart et al [2010] first investigated GPU-and FPGA-based DTW approaches in data mining. SVM has also been used in 3DUI, for example by Dardas and Georganas [2011], to detect 10 hand gestures with a multiclass SVM utilizing bag-of-features. Huang et al [2009] use Gabor filters with PCA and a 1-vs.-1 multiclass SVM to recognize 11 gestures.…”
Section: Linear Svm and Dtw Classifiersmentioning
confidence: 99%
See 1 more Smart Citation
“…The features need to be extended to capture 3D information with the main classifier and training algorithm remaining the same. This approach has been used successfully in developing simple, yet effective 3D gesture recognizers [112,125,126].…”
Section: Other Learning-based Techniquesmentioning
confidence: 99%
“…As seen in Section 4, researchers have been able to get very high accuracy rates. However, we have also seen from Cheema et al [125,126] The open research problem here is how to design an ecologically valid experiment to test a 3D gestural interface. To illustrate the challenge, consider a 3D gestural interface for a video game.…”
Section: Ecologicalmentioning
confidence: 99%