“…Using a computer game representing a complex decision-making environment, we concurrently measured subjective workload and performance at regular intervals preceding and following shifts in task demand. A single-item, global measure of subjective workload was used because (a) such measures are equally if not more sensitive to different levels of subjective workload when compared to multi-item measures (Eggemeier, Shingledecker, & Crabtree, 1985;Hill, Zaklad, Bittner, Byers, & Christ, 1988;Nataupsky & Abbott, 1987;Verwey & Veltman, 1996;Vidulich & Bortolussi, 1988;Vidulich & Tsang, 1987), and (b) they are less disruptive to performance when administered during task execution (Tsang & Vidulich, 1994). On the basis of the proposition that individuals experience different control states depending on shifts in task demand and workload history, we expected subjective workload's relationship with performance to be more dynamic, changing in both magnitude and direction, at the within-versus the betweenperson level.…”