Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753669
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Worlds of information

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Cited by 113 publications
(12 citation statements)
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References 20 publications
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“…The study reported in this paper complements other works that analyzed people behavior in relation with large multi-touch displays [3,9,11,13,18]. Analysis of results provides support to our initial evaluation framework and several suggestions for improvement.…”
Section: Resultssupporting
confidence: 70%
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“…The study reported in this paper complements other works that analyzed people behavior in relation with large multi-touch displays [3,9,11,13,18]. Analysis of results provides support to our initial evaluation framework and several suggestions for improvement.…”
Section: Resultssupporting
confidence: 70%
“…Similar results emerged from the field evaluation of World of Information, a system which visualized six globes containing themed information, in the form of images, videos and texts [11]. The study lasted 3 days during an exhibition of advanced technological products.…”
Section: Related Workmentioning
confidence: 68%
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“…Gestures for content selection [26]; touch input [29,54] Navigation patterns [8]; content interaction [2] Displays showing content [41]; QR code scans [20]; user engagement [16,37] …”
Section: Content Providermentioning
confidence: 99%
“…Such displays are often termed context-aware [9] or situated [53], while the ability for an individual viewer to influence a displays behavior is referred to as display personalization [24], display-or cyber-foraging [20] and appropriation [17]. Interactive Support for user interaction with public displays has been the subject of intense research and solutions have been developed that enable interaction through touch [48], gaze [28], gesture [76] or via user smartphones [16]. Interactivity may range from simple selection operations through to complex implicit interactions based on eye-tracking.…”
Section: Introductionmentioning
confidence: 99%