2006
DOI: 10.1007/s00287-006-0060-5
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XP + UE → XU Praktische Erfahrungen mit eXtreme Usability

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Cited by 9 publications
(3 citation statements)
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“…Evaluation of small releases with stakeholder participation does not ensure that the whole system provides a consistent conceptual, navigational or content model [19]. Nevertheless, the discussions about agile approaches to UID led to a movement in the HCI community, which began to reconsider its user-centered heavy-weight lifecycles [19,14,21,17]. Both SE and UID have to cope with a shorter time-tomarket, in which the quality of the delivered software must not suffer.…”
Section: Cross-discipline Developmentmentioning
confidence: 99%
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“…Evaluation of small releases with stakeholder participation does not ensure that the whole system provides a consistent conceptual, navigational or content model [19]. Nevertheless, the discussions about agile approaches to UID led to a movement in the HCI community, which began to reconsider its user-centered heavy-weight lifecycles [19,14,21,17]. Both SE and UID have to cope with a shorter time-tomarket, in which the quality of the delivered software must not suffer.…”
Section: Cross-discipline Developmentmentioning
confidence: 99%
“…The continuous shortening of development lifecycles is therefore a great challenge both for management and the methods and tools applied. Many experts, who are likely to have a home in both SE and HCI, consequently faced up to the issue by developing approaches to light-weight or so called agile human-computer interaction, for example, eXtreme Usability [21]. Agile approaches to HCI are the second necessary pillar for bridging the gap between SE and HCI.…”
Section: Cross-discipline Developmentmentioning
confidence: 99%
“…For almost 40 years, experiences have shown that software engineering methods (e.g. the waterfall model, V model and recently agile methods such as Scrum) often result in poor user experience (Holzinger and Slany, 2006). One of the reasons for this is that requirement specifications (in particular regarding the user interface and interaction design) often do not reflect the real needs of the users.…”
Section: Introductionmentioning
confidence: 99%