Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445323
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XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences

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Cited by 42 publications
(15 citation statements)
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“…Finally, recent systems extend livestreaming beyond desktop and mobile settings. One representative example here is XRStudio, a platform for building lecture livestream experiences for instructors and students within virtual reality [45].…”
Section: Hci Systems To Support Livestreamingmentioning
confidence: 99%
“…Finally, recent systems extend livestreaming beyond desktop and mobile settings. One representative example here is XRStudio, a platform for building lecture livestream experiences for instructors and students within virtual reality [45].…”
Section: Hci Systems To Support Livestreamingmentioning
confidence: 99%
“…To address this problem, some systems include viewer guidance suggestion, which positions and directs the student's attention in the 3D space during the lesson. For example, XR Studio (Nebeling et al, 2021) enables professors to move a virtual camera around the 3D environment to suggest the optimal viewing angles for students to observe the lecture. MirageXR employs a similar approach by allowing teachers to position task stations to indicate the viewing area for their students (Figure 1b).…”
Section: Xrlatk and Miragexrmentioning
confidence: 99%
“…According to recent surveys (e.g., Heintz et al, 2021), students prefer XR lessons that are interactive, intuitive, and easy to follow whereas teachers prefer usable authoring tools that reduce workload. Content creators prioritize a streamlined method to modify contents with the toolkits and to gather requirements from teachers (Nebeling et al, 2021). To enhance their quality and impact, XRLATKs must be evaluated from the technical (usability), social (presence), and educational (learning outcomes) perspective.…”
Section: Introductionmentioning
confidence: 99%
“…Going forward we can learn from the requirements that Nebeling et al (2021) propose for production: 1) "Highquality video without a production team. "; 2) "Automating the production process"; and 3) ""No-technology" solution for instructors".…”
Section: Comparing With Vvp Research For Teaching and Learningmentioning
confidence: 99%
“…However, Bennett & Kruse (2015) present pedagogical challenges and opportunities to teach visual storytelling via motion capture and visual effects in immersive environments. Recently, research has also been made by Nebeling et al (2021) to ease the use of virtual video production in education with compositing based on pre-sets, in their XRStudio where the production was made in virtual reality to make it more economically feasible without access to a studio environment with LED displays. In contrast, the study in this paper focuses on a real (actual) video studio and how to make it easier to use for education with virtual video production, also with a more affordable approach than LED walls.…”
Section: Introductionmentioning
confidence: 99%