2009
DOI: 10.1016/j.sbspro.2009.01.135
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Young learners’ language learning via computer games

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Cited by 83 publications
(61 citation statements)
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“…Control group pre-test and post-test results As a result, based on the aforementioned findings and the findings of this research, it can be suggested that computer games are more beneficial than any other method suggested by the school curriculum not only because they manage to motivate students (Gee, 2007;Wu et al, 2013) but also because they can assist them in retaining the vocabulary they have already learnt more effectively (Chuang & Chen, 2007;Dominiquez et al, 2013). On the contrary, traditional methods of teaching vocabulary (such as doing Workbook exercises) are often considered boring by learners (Turgut & Irgin, 2009). As a result, students are unwilling to put much effort in remembering new words which leads to poorer test results (Kulik, 1994).…”
Section: Pre-test and Post-test Resultsmentioning
confidence: 99%
“…Control group pre-test and post-test results As a result, based on the aforementioned findings and the findings of this research, it can be suggested that computer games are more beneficial than any other method suggested by the school curriculum not only because they manage to motivate students (Gee, 2007;Wu et al, 2013) but also because they can assist them in retaining the vocabulary they have already learnt more effectively (Chuang & Chen, 2007;Dominiquez et al, 2013). On the contrary, traditional methods of teaching vocabulary (such as doing Workbook exercises) are often considered boring by learners (Turgut & Irgin, 2009). As a result, students are unwilling to put much effort in remembering new words which leads to poorer test results (Kulik, 1994).…”
Section: Pre-test and Post-test Resultsmentioning
confidence: 99%
“…In the same vein, Odera (2011) found that the use of radio technology in primary education in Kenya is helpful for L2 English learning, particularly regarding pronunciation. Set in a completely different context, Turgut and Irgin (2009) studied Turkish children playing digital games in English at Internet cafe´s. Their results suggest that the involvement in digital gaming indeed stimulates learning, in particular vocabulary.…”
Section: Background: Previous Research On Call and L2 English Learnersmentioning
confidence: 99%
“…Compared to the two types of social media, online games and social networking are less attractive to students. In some studies conducted by GodwinJones [34] and Turgut and Irgin [35], online games have been thought to be an interactive media to promote language learning subconsciously. Games allow the learners to play in accordance to the defined goals and rules that they should follow [32].…”
Section: Findings and Discussionmentioning
confidence: 99%