Online learning expands along with the development of information technology. One model of online education that widely used because it is open and massive today is the Massive Open Online Courses (MOOCs). However, the problems that arise at the MOOC are related to the high drop out rate caused by the lack of motivation of users to complete the course. Various approaches are taken to deal with this, one of which is by utilising elements of the game through gamification and personalisation to understand the factors needed by learners in the learning environment. This research proposes a personalised design through self-determination. The results of the study have implemented on a new Gamified MOOC platform that pays attention to learner personalisation regarding competency, autonomy and relatedness.
Dimasa pandemik Covid-19, yang perlu dihindari adalah kontak secara langung maupun terhadap siapapun baik dalam lingkungan rumah maupun pekerjaan. Sistem informasi kehadiran yang masih menggunakan pembaca sidik jari cukup rentan dalam penyebaran virus ini, sehingga perlu dikembangkan sebuah alat untuk menghindari kontak fasilitas yang dipakai dan disentuh oleh orang banyak. Kartu Tanda Penduduk Elektronik (E-KTP) yang dimiliki oleh penduduk Indonesia di dalamnya terdapat chip yang dapat dibaca dengan RFID (Radio Frequency Identification) dapat digunakan sebagai pemicu atau pelatuk ID seorang karyawan, sehingga seseorang dapat meminimalisir untuk bersentuhan dengan objek atau fasilitas umum yang dapat mengantarkan atau menyebarkan virus. Penelitian ini menggunakan metoode Prototyping yang mempunyai karakter perulangan, dari fase mendengarkan konsumen sampai dengan evaluasi, hal itu mendukung terciptanya sistem informasi kehadiran yang dapat mengatasi permasalahan diatas. Penelitian ini akan berdampak dalam pencegahan penyebaran Covid-19 yang dialami sekarang ini, sesuai dengan anjuran pemerintah untuk dapat meminimalisir kontak dengan orang lain baik kontak langsung maupun tidak langsung berupa penggunaan sarana prasarana secara bersama-sama.
Investment is a principle thing in the business world, because investment is one source of capital that can be owned by capital holders. The public still has a perception that shares or capital markets or exchanges are something complicated, expensive and have high risk. A survey conducted by OJK in 2012 explained that the level of literacy and financial inclusion of Indonesian people was still relatively low at only 3.7 percent literacy and accountability. Only 0.11 percent is inversely proportional to the number of Indonesians whose numbers are always increasing every year. Let's Save Stocks is a campaign that was inaugurated in 2015 by Indonesian Vice President, Yusuf Kalla in enhancing the role of the community in shares. An interesting promotional media is needed to introduce shares to the public, one of which is an animated film that is able to be consumed by people of all ages, education and economics. Moreover, motion graphic is a technique that is able to make still images to move and be interactive.
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